It's time to reinvent management. You can help.

Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

45 Stories
95 Hacks
4 Barriers

Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

Filter By:
 As we’ve learned over the last several years, from Richard Florida’s Creative Class to Daniel Goleman’s Emotional Quotient, the soft skills and organizational skills are the most valuable to the
Hack by Ross Smith on July 10, 2011
In today’s challenging healthcare industry where every team member is relied upon to deliver an exceptional patient experience each and every day, workforce engagement is pivotal to success.
The so-called shift to knowledge work was actually a shift from prefigured to configured working activities.  It brought with it a shift in the locus of control over the worker's activities - fro
Hack by Fred Nickols on July 11, 2011
The setting....Remote mining sites globallyThe defined gaps....Vendor Qualification - Site Access Control - Worker InductionThe initial goals....
Hack by John W. Healy on July 13, 2011
Develop a tool that enables employees from any organization to go through experiences and situations totally different from the day-a-day work routine.
Hack by IESE MBA TEAM 4 on January 11, 2011
Using Web 2.0 tenets such as crowdsourcing, gamification, and social rewards, Dogfooding 2.0 solves the problem of  employees not supporting/using products and services of their company.If implem
Hack by Regnard Raquedan on July 17, 2011
If information is viewed as a commodity that is worked with in business, then the nature of information dictates that it be treated completely differently than how one would work with other commoditie
Hack by George Kobak on January 5, 2015
Innovation = FUN!!!     But How?  Integrate the organization by linking each computer and employee into a video game via software.  The core functions of the business can
Hack by Vidia S. Ramdeen on July 30, 2010
Shifts in global, societal, technological, economic, and socio-political trends will shape the future of work.
Hack by Ross Smith on December 19, 2011
A key to unleashing human capability in the workplace is to develop a management discipline geared toward creating intangible as well as economic value by meeting the psychological needs of key stakeh
Hack by Mark Clare on January 19, 2011

Pages