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Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

48 Stories
95 Hacks
4 Barriers

Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

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MCTube (Management for Crisis - Tube) will be an ideal tool for Managers to understand crisis projects and the various attempts made by Managers to bring back projects to Green.
Hack by Madhusudan Rao on July 18, 2010
Research shows that typical brainstorming is about 30% effective. Therefore, i developed the Thinking Innovative process that consists of the four stages of idea generation.
Story by Praveen Gupta on June 9, 2010
The last thing Wall Street analysts and investors are thinking about is "feelings."  Too bad, because all economic activity boils down to the back-and-forth exchange of rewarding feelings. &
Hack by Paul Herr on August 6, 2010
Work can be fun. But until now there has been no systematic way to make it so. We analysed people’s motivation and built a taxonomy of 21 types of fun.
Hack by Jonathan Winter on September 22, 2010
You say your employees have autonomy, then why is everything so difficult, why are they frustrated and why do change efforts seem to fizzle away? Find out how culture and grey areas are block
Hack by Susanne Ramharter on April 30, 2012
Co-Authored By Chris Grams
Facing the challenges of our comapny (mounting pressure, weak & uninterested governance, lack of centralization) our team realized that no singular solution could tackle the problem in its full co
Story by Bence Horvath on July 18, 2011
Where the employment game is played in the same way a computer game will be played. Challenges determine the skills set required to progress to the next level and not the job description.
Hack by Johan van Wyk on May 4, 2012
 The commitment, intensity, focus and persistency found in activists non-profit organisations like Green Peace, The Sea Shepard, Africa Wildlife foundation, The tea party movement and Occupy wall
Hack by Ambrose Mpofu on December 14, 2011
A good set of ideas In the age of neuroscience, in this day and age where we are beginning to understand how ideas impact neuronal growth and decay (at the bouton synapse connection p
Hack by Gary Deines on October 8, 2010

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