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Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

45 Stories
95 Hacks
4 Barriers

Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

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Plenty of organisations know why they need to be creative, but there is a big gap in understanding the how.
Story by Andres Roberts on August 17, 2010
A stressed out small businessman learns, the hard way, the importance of a work place where people are energized and motivated by working the way that works for them.
Story by Henry Stewart on July 21, 2010
Faced with the challenge of encouraging growth in its smaller, regional brands, one large global organization creates a virtual network of innovators worldwide
Story by Peter Robbins on July 11, 2010
The antiquated days of attending the boss' party, dinner, or 4th of July BBQ have slipped away from us.
Story by Dana Ray on July 6, 2010
Research shows that typical brainstorming is about 30% effective. Therefore, i developed the Thinking Innovative process that consists of the four stages of idea generation.
Story by Praveen Gupta on June 9, 2010
A story of how one brave company blended work and play and achieved an unmatched level of performance.
Story by Matt Shlosberg on June 7, 2010
The organization is a recreational, non-program, culinary institute designed for ‘foodies’ or a term which our group marketed as home culinary enthusiasts(HCE’s).   Thomas is the fou
Story by Neil Patel on June 2, 2010
TANDBERG breaks the engineers' monopoly on inventing by bringing its leaders, sales people, channel managers and sales engineers into "soft R&D labs." Their inventions are new "moves" that ge
Story by Erika Ilves on May 26, 2010

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