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Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

46 Stories
95 Hacks
4 Barriers

Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

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In Tennis, rankings are given to players based on their performance - check the ATP site for more details. This is updated continuously with a 1-year window.
Hack by Madhusudan Rao on June 14, 2010
Ever get an innovation project rolling along well and then bump into a hidden corporate policy or procedure that stops the project dead in its tracks?
Hack by Mary Kuhr Anderson on August 14, 2017
You say your employees have autonomy, then why is everything so difficult, why are they frustrated and why do change efforts seem to fizzle away? Find out how culture and grey areas are block
Hack by Susanne Ramharter on April 30, 2012
Co-Authored By Chris Grams
Where the employment game is played in the same way a computer game will be played. Challenges determine the skills set required to progress to the next level and not the job description.
Hack by Johan van Wyk on May 4, 2012
Work can be fun. But until now there has been no systematic way to make it so. We analysed people’s motivation and built a taxonomy of 21 types of fun.
Hack by Jonathan Winter on September 22, 2010
Using Web 2.0 tenets such as crowdsourcing, gamification, and social rewards, Dogfooding 2.0 solves the problem of  employees not supporting/using products and services of their company.If implem
Hack by Regnard Raquedan on July 17, 2011
If information is viewed as a commodity that is worked with in business, then the nature of information dictates that it be treated completely differently than how one would work with other commoditie
Hack by George Kobak on January 5, 2015
Innovation = FUN!!!     But How?  Integrate the organization by linking each computer and employee into a video game via software.  The core functions of the business can
Hack by Vidia S. Ramdeen on July 30, 2010
Shifts in global, societal, technological, economic, and socio-political trends will shape the future of work.
Hack by Ross Smith on December 19, 2011

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