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Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

45 Stories
95 Hacks
4 Barriers

Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

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“10% Passion Time” is an adaptation of Google’s famous “20% Innovation Time” (where engineers can spend 20% of their work time on projects that interest them).
Hack by Gavin Symanowitz on January 16, 2011
Humans are individuals, individuals who see the reality in a certain and unique way…let’s give people the opportunity to contribute in every level of organizations breaking the hierarchical barrie
Hack by Diego Matheu on July 22, 2010
Traditional Models of entrepreneurship are sequential and focus on steps and deliverables centered on the  business plan.
Hack by Declan Kavanagh on July 12, 2013
Identify those things which do not focus on the goal of creating and thriving and either get rid of them or minimize them as much as possible.
Hack by Kevin D. Jones on July 18, 2011

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