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Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

47 Stories
95 Hacks
4 Barriers

Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

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*In order for organizations to thrive in the 21st century global economy, knowledge workers must be allowed the flexibility and discretionary authority to offload their non-core busy work to help prop
Story by Jordan Cohen on April 11, 2010
To be successful and truly collaborative, knowledge-sharing systems require intuitive tools that connect people, reward participation, and align well with existing work and communication patterns.
Story by Doug Solomon on April 11, 2010
My dream for the College of Business here at SF State University, is to develop a truly new format of graduate business education where we create businesses as a fundamental aspect of a cohort-based s
Hack by Aaron Anderson on April 20, 2010
A story of how one brave company blended work and play and achieved an unmatched level of performance.
Story by Matt Shlosberg on June 7, 2010
The purpose of this project is to analyze the relationship between virtues, sense of humor and organizational outcomes and to propose a tentative framework of relationships.
Hack by Salvatore Moccia on August 5, 2010
A stressed out small businessman learns, the hard way, the importance of a work place where people are energized and motivated by working the way that works for them.
Story by Henry Stewart on July 21, 2010
'What's in it for me?' - an uncomfortable question sometimes, but always a real concern for individuals.

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