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Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

46 Stories
95 Hacks
4 Barriers

Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

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We are in a transitory phase of realizing that creativity is an inherent ability within all of us.
Hack by Atna on July 19, 2011
Modern management systems need to harness web technology to provide a real time interactive platform to harmonise team objectives and priorities.
Hack by Heather Kingsley on July 18, 2011
Identify those things which do not focus on the goal of creating and thriving and either get rid of them or minimize them as much as possible.
Hack by Kevin D. Jones on July 18, 2011
Facing the challenges of our comapny (mounting pressure, weak & uninterested governance, lack of centralization) our team realized that no singular solution could tackle the problem in its full co
Story by Bence Horvath on July 18, 2011
Using Web 2.0 tenets such as crowdsourcing, gamification, and social rewards, Dogfooding 2.0 solves the problem of  employees not supporting/using products and services of their company.If implem
Hack by Regnard Raquedan on July 17, 2011
While the trend with most companies today is to block employee use of social network sites like Facebook and Twitter, Edmunds.com, Inc.
Story by Katti Fields on July 15, 2011
The setting....Remote mining sites globallyThe defined gaps....Vendor Qualification - Site Access Control - Worker InductionThe initial goals....
Hack by John W. Healy on July 13, 2011
The so-called shift to knowledge work was actually a shift from prefigured to configured working activities.  It brought with it a shift in the locus of control over the worker's activities - fro
Hack by Fred Nickols on July 11, 2011
 As we’ve learned over the last several years, from Richard Florida’s Creative Class to Daniel Goleman’s Emotional Quotient, the soft skills and organizational skills are the most valuable to the
Hack by Ross Smith on July 10, 2011
A transparent societal environment where all societal roles have been updated and kept current without having to learn anything to get into the right mode with the right tools and the right framework.
Hack by Bala Subramanian on June 25, 2011

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