Using games and collaborative play to help motivate and make work fun.
Many of the same elements of a performance evaluation are implemented in games. Which would you prefer? :)
Collaborative play helps to build a climate of trust - and higher levels of trust can lead to greater experimentation and risk taking - which will lead to creativity and innovation.
Our work over the last 5-6 years in productivity games, and later in 42projects, has taught us a lot about how these three - play, trust, and innovation - are closely intertwined - and can lead to a happier, more efficient, and more productive work environment.
"If it's not fun, you're not doing it right" - Bob Basso
"It's kind of fun to do the impossible" - Walt Disney
"People rarely succeed unless they have fun in what they are doing.” - Dale Carnegie
We are experimenting - and would love suggestions and input. There's more info at http://www.42projects.org or send mail at mailto:firstname.lastname@example.org
Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness--the critical ingredients for success in the creative economy--are unleashed when people are having fun. Hungarian psychologist Mihaly Csikszentmihalyi called it flow - "the mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity".
As we envision the future of work, the most successful organizations will be the ones that have figured out how to blur the lines between vocation and avocation. The efficacious organization of the future will display, among other things - a close alignment of personal interests and professional responsibilities; an ability to eliminate drudgery from the work, and a philosophy of autonomy, where workers display greater control over their work.
The prevailing school of thought these days seems to be one of hardship. No doubt, it is difficult to devote time to having fun in the midst of an economic crisis. Why is anyone thinking about playing around when we have real business problems on our hands? "We don't have time for games here -...