Take the work out of work

Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

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  • 87 Stories
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Editor's Note: This is Part Three of a three-part story. Click here for Part One and Part Two. It was back in July 2010.  I was planning a large meeting to brief sales leadership on what was... Read more
Story by David Choe on February 21, 2011 36 Comments
To be successful and truly collaborative, knowledge-sharing systems require intuitive tools that connect people, reward participation, and align well with existing work and communication patterns.... Read more
Story by Doug Solomon on April 6, 2011 27 Comments
Editor's Note: This is Part Two of a three-part story. Click here for Part One and Part Three. Just as the team was high-fiving each other from successfully implementing a massively difficult project... Read more
Story by David Choe on December 16, 2010 3 Comments
Facing the challenges of our comapny (mounting pressure, weak & uninterested governance, lack of centralization) our team realized that no singular solution could tackle the problem in its full... Read more
Story by Bence Horvath on July 18, 2011 2 Comments
Most businesses do a poor job of encouraging daily innovation from employees. This stalls the organisation's growth and leaves employers searching for that missing X factor that could help employees... Read more
Update to our semi-final entry (a kind of preface) This update summarises our story and focuses on two key principles that shape our work. We also give illustrations of how other organisations we... Read more
Story by Andres Roberts on February 25, 2011 3 Comments
Innovation should be the most enjoyable form of work, but the project modality leaches all joy from it: deadline pressure, boss-driven scope, and a team made up of "the usual suspects". Innovation... Read more
Story by Jeremy Clark on June 20, 2010 7 Comments
*In order for organizations to thrive in the 21st century global economy, knowledge workers must be allowed the flexibility and discretionary authority to offload their non-core busy work to help... Read more
Story by Jordan Cohen on July 5, 2011 32 Comments
42projects is an initiative across several teams at Microsoft to innovate in the way we manage by focusing on building trust, using games to increase productivity, and encouraging grassroots... Read more
Story by Ross Smith on April 11, 2010 4 Comments
Tongal circumvents the traditional Madison Avenue system, by using the internet to bring together talent around the world, and the organizations who need them to create winning advertising. Tongal... Read more
Story by James DeJulio on October 18, 2010 7 Comments
TANDBERG breaks the engineers' monopoly on inventing by bringing its leaders, sales people, channel managers and sales engineers into "soft R&D labs." Their inventions are new "moves" that... Read more
Story by Erika Ilves on December 9, 2010 5 Comments
Retire-a-Little is a program that gives employees the chance to buy back one day a week so they can spend that time on other activities that are important to them. The notion stems from the... Read more
Hack by Ricardo Semler on February 1, 2012 1 Comments