As indicated above, the solution presented in this
hack is
a theory of (understanding and doing) business that provides a more comprehensive and realistic explanation of how organizations fundamentally work. To concisely illustrate its value, it is useful to momentarily think about physics. So, we know that, to analyze and understand the dynamics of a system of objects, we need to analyze all the movements within that system in relation to the same frame of reference (
http://en.wikipedia.org/wiki/Inertial_frame_of_reference). Think of two objects laying on the floor of an elevator. Relative to the elevator, the two objects are at rest; while relative to the ground, the objects are moving up and down, following the motion of the elevator. However, if we analyze one object in relation to the elevator and the other one in relation to the ground, we get a rather confusing view of the system formed by the two objects, with one being at rest and the other moving. Similarly, we use systems of reference in business, as we attempt to understand where things have been and where they are going. Products (as well as the competition or industries associated with the products) and a company's resources (also variations like
competencies and
capabilities) are the most common systems of reference. Unfortunately, while the former tends to have a short life and a limited scope, the later tends to have a fuzziness associated with it that severely limits its usefulness. The theory introduced here solves this problem by providing a system of reference rooted in human nature, thus transcending time, geographies/cultures, resources, as well as offerings (generic term for products, services, or combinations of the two).
I will describe the new theory as it was built block-by-block, using a few slides from my 2006 presentation "A Fundamental Theory of Business" (
http://www.redefiningstrategy.com/TheoryOfBusiness.pdf). These slides are up for some slight refinement, but they should be enough to get the point across. I will also try to do my best in explaining the aspects that have been refined since these slides were put together in 2006.
1. A NEW THEORY OF NEEDS AND HUMAN BEHAVIOR
The foundation of the new theory is a new perspective on human nature. It was detailed in my 2007 article "A Business-Relevant View of Human Nature" (
http://www.redefiningstrategy.com/HumanNature.pdf). Also, as I mentioned in the "Challenges" section, these findings are supported to a large extent by decades of academic research (see the review papers on subjective well-being and on goals, respectively). In brief, the new view begins with the finding that human beings are constantly striving to address an over-arching need, generically labeled "successful existence" (you can also think of it as the life goal). This need includes all the other needs, and changes constantly in a simultaneous top-down and bottom-up manner. This process leads to the disaggregation of the need "successful existence," based on the knowledge associated with the subordinated needs. So, when we think holistically about the need "successful existence," we have the least knowledge about it (as it relates to the rest of the needs, which are included in it). To deal with that, we begin breaking it down into smaller parts, of which we have better knowledge. The result, for a particular individual at a given time, can be visualized as an inverted
tree of needs, with the lowest need-associated knowledge at the top and the highest need-associated knowledge at the bottom (see slide below and note that for a while I used the term "issue" instead of "need," a choice that is discussed in my 2007 article mentioned above).
For a teenager, at one point in time, the need "successful existence" might be roughly described as "I want to be a rock star." That could include the need "music school," which can be defined more clearly. And it could also include the need "guitar," which is far clearer and thus located lower in the tree of needs. Nonetheless, it is important to understand that all the needs in the tree of needs are, in fact, possible ways of framing the needs. Although we do deal with a process of cascading disaggregation (i.e., Need AB = Need A + Need B), the tree actually shows possible combinations of needs. Think of a square divided by 2 horizontal lines and 2 vertical lines into 9 smaller squares. Now, we can state with certainty that the larger square is composed of 9 smaller squares. But if we try to find out how many squares we have there, then we can identify an additional number of 4 2x2 squares. In other words, the need "guitar" is included in the need "music school" as well as the need "rock star."

The tree of needs stretches from the lowest knowledge to the highest knowledge associated with the needs. It is a continuum. However, while the exact amount described by "lowest" or "highest" will vary over time and from one individual to another, the basic behaviors employed to address needs along this continuum is the same. At the top, humans disaggregate the need "successful existence," while at the bottom, needs are created to match existent offerings. In between, though, humans employ a combination of the two behaviors. So, now we can talk about a continuum of disaggregating-matching behavior (in the past I used the term "problem solving behavior," but that's a much broader concept and could create ambiguity). This is the system of reference that will be used to analyze and further our understanding of the business world. And to make it easier to discuss (identifying the exact position of a need on the continuum is rather difficult), I identified and divided the continuum into three zones: Defining Fundamental Needs, Designing Need-Offering Pairs, and Matching Existent Offerings -- a convention that becomes useful later.
2. A NEW UNIT OF ANALYSIS FOR BUSINESSES
As I mentioned earlier, an individual's needs change constantly, whether that is because of the interaction with the environment, reflection, or other factor. So, trying to identify them is futile. However, because humans tend to live in lasting communities and in the same environments for sizable lengths of time, they tend to share not only needs but the knowledge and behaviors associated with them. As a result, it is possible to see the world as a collection of virtual business spaces, defined by an offering and a set of customers, who share the same knowledge and dissagregating-matching behavior associated with the need corresponding to that particular offering. (Note that the same customer can be associated with several other tofmos.) On the continuum (which in the slide below is oriented horizontally), all transactions that take place in such virtual business space appear clustered, allowing us to see the space as a single lasting entity. Termed tofmos (a word derived from total-offering-market-cosmos, with the same form for singular and plural), these units of analysis can also be used to analyze entire economies, as I illustrate in the section "Practical Impact." However, when analyzing organizations or businesses, the concept of tofmos is not sufficient. That is why it is important to inroduce the concept of ofmos (term derived from offering-market-cosmos), which is basically the slice of a tofmos associated with a single vendor or organization.

Another important characteristic of the two units of analysis is that their position on the continuum of disaggregating-matching behavior changes over time. They move lower, toward the "higher knowledge" end of the continuum. As knowledge about the offering is shared and increases within the community, the associated need is being pushed lower within the tree of needs. Driven by the natural urge to make the most of the available resources and circumstances, humans continuously adjust the need "successful existence" and add new idealistic needs at the top of the tree of needs, while pushing the existing needs lower. So, while the offering's functionality and complexity increases over time (a pressure exerted by the vendor), the need associated with the offering is gradually stripped down to a clear set of requirements for core features. That is why even though the average cars today are far superior to many high-end cars several decades ago, the actual value or functionality provided to the user is lower. Over time, the need addressed by the the car, as an offering, has become more specific and functional, making room for other needs that are increasingly unique and valuable to each individual.
This process is called
commoditization, and it is important to note that the commoditization of an offering should always be discussed in relation to a set of customers. Unlike the conventional explanations -- "Commoditization is the process by which goods that have economic value and are distinguishable in terms of attributes (uniqueness or brand) end up becoming simple commodities in the eyes of the market or consumers" (
http://en.wikipedia.org/wiki/Commoditization) -- this new insight shows why things happen the way they happen.
3. A NEW PERSPECTIVE ON ORGANIZATIONS
Building on the findings detailed above, it is possible then to see organizations as continuously-changing collections of commoditizing ofmos. Each ofmos has a unique life span (different than the concept of product life cycle, which tracks the life of a product indiscriminately based on the associated financial results; the new concept provides a more granular view, as any change in an offering or its distribution method, for exmple, could be seen as the creation of a new ofmos), a commoditization speed, and a stream of revenue and profit associated with it. Note that the vertical axis on the Offering Map illustrated in the slide below should be changed to Offering's Complexity (or Functionality), with low at the bottom and high at the top. As an ofmos commoditizes from right to left, there is also a slight upwards movement, which can be ignored for now.
4. A FRAMEWORK FOR SUCCESS
It's true that not all businesses are created and managed to become lasting successful organizations. Many of them are managed to be sold. If that's the case, then they should be ran as projects -- with goals, deadlines, and available resources. And the existent knowledge in this area is quite solid. However, if the goal is to create a lasting organization that is healthy (at least, cash-flow positive for extended periods of time), the theory detailed here provides a valuable, more realistic framework that could be used for guidance. As I explain in the section "Challenges," this framework does not guarantee success. It is a rather probabilistic guide that increases an organization's chances of achiving and maintaining success over the long run. At its core, the framework contains the concept of alignment between an organization's Focus and its Center. While the Focus refers to the intended way of doing business in relation to the continuum of disagregation-matching behavior, the Center is defined by the collection of ofmos that generate the majority of the revenue. Over time, the Center (the emerging way of doing business) tends to follow the commoditization of the defining ofmos, getting out of alignment with the organizations Focus (the top-down, intended way of doing business). This leads to various internal conflicts, which eventually will negatively affect the company's performance. So, the management team must constantly add and delete ofmos in order to maintain this alignment.

The framework for success has four steps or levels, on which the management team must gradually focus. First, the leadership must make sure that the organization is customer centric. More information about this can be found in my 2005 article "Next-Generation Customer-Centricity" (
http://www.redefiningstrategy.com/NextCCentricity.pdf), which was published by MarketingPower.com, the American Marketing Association's website. Second, the leadership team must add and discard offerings, as well as enter and exit markets, in order to maintain the alignment between the organization's Focus and its Center. The third step is to achieve and maximize synergies. And finally, the fourth step is management at the ofmos level.